My current focus is the comsat proof of concept simulation, but there are other older threads that remain below related broadly to passkey management.
Pitch: Revolutionize Communication with "Comsat"
Introduction:
Core Concept:
Key Features:
Value Proposition:
Market Potential:
Conclusion: Comsat grants users sovereign control over their time by controlling their virtual space. Whether users want to congregate in low Earth orbit or float alone in the expanse, Comsat offers the experience of deliberate, space-inspired messaging.
Architectural Overview:
Front-End UI (Spacecraft Interface):
HTML/CSS: Static HTML serves as the structure of the UI. CSS, potentially preprocessed with tools like SASS for advanced features, is used for styling to ensure a modern and responsive design.
HTMX: HTMX attributes added to HTML elements to handle dynamic content updates without writing JavaScript. Server interactions are managed with HTMX, such as sending and receiving messages, updating UI components, etc.
Back-End (Comsat Operations): Distributed Hash Table (DHT) for Node Discovery: Nodes (comsats) register themselves on the DHT. Comsats query the DHT to discover other nodes and retrieve the necessary connection information.
WebRTC for Peer-to-Peer Communication: Once nodes are discovered, WebRTC establishes a direct, peer-to-peer communication channel between comsats. WebRTC handles the transmission of data (e.g., chat messages, status updates) directly between comsats.
Communications between Front-End and Back-End: HTMX & Server Sent Events (SSE) or WebSockets: For real-time communication from server to client (comsat to spacecraft), use SSE (a unidirectional protocol where the server sends updates) or WebSockets (a bidirectional communication protocol). HTMX can interact with the server to send spacecraft commands and receive updates, which are then displayed to the user.
Architectural Flow:
Spacecraft 1 UI (Client) <--> Comsat 1 (Server/Node)
Comsat 1 <--> Comsat 2 (Peer-to-Peer via WebRTC)
Comsat 2 (Server/Node) <--> Spacecraft 2 UI (Client)
This architecture supports a decentralized system where each spacecraft-comsat pair operates independently. There's no central server managing the communications; each comsat finds its peers through the DHT and establishes a direct line of communication via WebRTC. HTMX on the front end allows for a responsive user experience with real-time updates from the comsat without relying on any JavaScript frameworks.